vrijdag 20 maart 2015

Game Programming Patterns resources

I'm currently reading Robert Nystrom's book on Game Programming Patters. Free to read Web version on: http://gameprogrammingpatterns.com/contents.html
Very interesting for me, but while reading, and since I am doing my programming in Java, I found the examples occasionally a bit hard to read and understand. I wanted to look for some more concrete examples of game programming patterns written in Java.

A quick Google query already came up with some interesting posts:
http://www.javacodegeeks.com/2013/06/design-patterns-builder.html
http://www.oodesign.com/flyweight-pattern-wargame-example-java-sourcecode.html

Will look into it in more detail later.

woensdag 18 februari 2015

maandag 16 februari 2015

Working on a Mam Bow 2 tutorial for programmers

Currently working on a programming tutorial on how Mam Bow 2 was made.
A couple of sections are already done.
If you want to stay update and get notified when a new section comes online follow Norakomi on Facebook or Google+

http://norakomi.com/tutorial_mambow2_introduction.php

vrijdag 23 januari 2015

Mam Bow 2 update: improved Gui , switchable left/right handed touch controllers and added level 9 beta



I updated Mam Bow 2 with an improved Graphical User Interface , switchable left/right handed touch controllers and added level 9 beta today.
Version 1.04 should be downloadable from Google Play within a couple of hours...


Have a look & let me know what you think.

Get it on Google Play

vrijdag 16 januari 2015



The Dutch Masters Shuffle Puzzle series will be a development log & LibGDX Game Development tutorial in one.
While we're trying to squeeze some of the greatest art works of the Dutch RijksMuseums into a classical shuffle puzzle for mobile devices you can follow our process, learn how to create shuffle puzzle using LibGDX yourself, help us out and/or see our mistakes.
Introduction section is up on the Norakomi website and I hope to be posting more content over the next couple of days: