zondag 26 oktober 2014

First app in the Store: Pac Manbow Jr. 1.03 - free version






While Manbow is occupied with destroying Kliever's home planet Manbow's son Jr. is occupied with something completely different?
"Is it a bird? Is it a plane?". No! It's Pac Manbow Jr.!!

Pac Manbow Jr. is a "teaser" game to the Norakomi's soon to be released Manbow2.
Based on one of our old time favourites, but spiced with the graphics and music of Manbow2, Pac Manbow Jr. requires some serious skill to complete all 7* levels with our trademark 6 button on-screen movement controller.

Eat or be eaten!
Try to eat everything before THEY will get you.
Do you have the skill?

maandag 20 oktober 2014

Pac Manbow DevLog: Free Beta version available for download HERE!



Yes!! The Manbow2 "teaser" game, PacManbow, is almost done.
7 playable levels that require some serious skill to finish already.

I finished a first version (for Android) today which is downloadable through this dropbox link:
https://www.dropbox.com/s/fd96c3sl3nvowsn/pacmanbow-android.apk?dl=0
Note: Currently the game on your device needs a working wifi connenction in order to download AdRequests from AdMob and doesn't proceed to the actual gameplay. I'll be fixing this bug soon.

If you'd like, please check it out. Feedback appreciated!

donderdag 2 oktober 2014

Development Log: Deva Prologue


The Project based on MSX' Goonies has been baptised "Deva Prologue" and gonna be a prequel to Norakomi's yet unfinished MSX game Deva that has been in development for quit a while now.

Currently graphics are being reworked by Robert Vroemisse who also created the Graphics for Deva.
And Deva's soundtrack composed by John Hassink will be re-used in Deva Prologue.

The Deva Prologue Title Screen + Soundtrack:


Deva MSX project demonstration:

woensdag 27 augustus 2014

Manbow2 Endboss level 3 almost done...


Boss for level 3 is as good as done.
Multiple scrolling layers; a fade out of part of the map and a fade in for a new background; 
The snakeballs spawn randomly.

I still have to finetune some stuff like different scrolling speeds, enemy health, spawn-"speed" of snakeballs & a killanimation + transition to next screen when you kill the enemy.
This is what it looks like now:



zondag 24 augustus 2014

Latest on Manbow2 port

My main focus for now is getting the Manbow2 port done.
I feel like it shouldn't take too long anymore untill we get it finished (a couple of weeks max), but somehow everything takes a bit more time then expected.

So what's the plan:
The plan is to get levels 1,3 & 9 from the original game recoded in java, create a graphic user interface for touch devices so it can be played on your phone and tablet & then get a downloadable beta version so it can be played, tested & so we can hopefully get some feedback.

The maps (background image) for all the levels are done.
Level 1 now has a background animation for the pre-cave part as well as randomized astroid debris flying in from the back that needs to be evaded.

Furthermore: enemies are now spawning powerup pods which can be taken to increase speed, strength of the ship's weapons, add missiles and options to your arsenal and change projectile types.
Weapon system is not fully finished yet, but basics have been made.
I also added a splashscreen with the norakomi logo & a simple menuscreen.

The screenrecording has been improved slightly.

Here's another peak into level1:
(Next videoshot will be from a different level...)


So the next important steps:
- add enemies for level 9
- add end-boss for levels 1,3 & 9
- create GUI for touch devices
- create a settings screen 

New logo!



We got a new logo!
Thanks to Robert Vroemisse who's working with my brother on our Platform Game based on The Goonies and on Deva for the MSX.

(TY!)