zondag 26 oktober 2014

First app in the Store: Manbow Jr. - free "early release" version






While Manbow is occupied with destroying Kliever's home planet Manbow's son Jr. is occupied with something completely different?
"Is it a bird? Is it a plane?". No! It's Mam Bow Jr.!!

Mambow Jr. is a "teaser" game to the Norakomi's soon to be released Mambow2.
Based on one of our old time favourites, but spiced with the graphics and music of Mambow2, Mambow Jr. requires some serious skill to complete all 7* levels with our trademark 6 button on-screen movement controller. (don't say we didnt warn you)

Eat or be eaten!
Try to eat everything before THEY will get you.
Do you have the skill?

donderdag 2 oktober 2014

Development Log: Deva Prologue


The Project based on MSX' Goonies has been baptised "Deva Prologue" and gonna be a prequel to Norakomi's yet unfinished MSX game Deva that has been in development for quit a while now.

Currently graphics are being reworked by Robert Vroemisse who also created the Graphics for Deva.
And Deva's soundtrack composed by John Hassink will be re-used in Deva Prologue.

The Deva Prologue Title Screen + Soundtrack:


Deva MSX project demonstration:

woensdag 27 augustus 2014

Manbow2 Endboss level 3 almost done...


Boss for level 3 is as good as done.
Multiple scrolling layers; a fade out of part of the map and a fade in for a new background; 
The snakeballs spawn randomly.

I still have to finetune some stuff like different scrolling speeds, enemy health, spawn-"speed" of snakeballs & a killanimation + transition to next screen when you kill the enemy.
This is what it looks like now:



zondag 24 augustus 2014

Latest on Manbow2 port

My main focus for now is getting the Manbow2 port done.
I feel like it shouldn't take too long anymore untill we get it finished (a couple of weeks max), but somehow everything takes a bit more time then expected.

So what's the plan:
The plan is to get levels 1,3 & 9 from the original game recoded in java, create a graphic user interface for touch devices so it can be played on your phone and tablet & then get a downloadable beta version so it can be played, tested & so we can hopefully get some feedback.

The maps (background image) for all the levels are done.
Level 1 now has a background animation for the pre-cave part as well as randomized astroid debris flying in from the back that needs to be evaded.

Furthermore: enemies are now spawning powerup pods which can be taken to increase speed, strength of the ship's weapons, add missiles and options to your arsenal and change projectile types.
Weapon system is not fully finished yet, but basics have been made.
I also added a splashscreen with the norakomi logo & a simple menuscreen.

The screenrecording has been improved slightly.

Here's another peak into level1:
(Next videoshot will be from a different level...)


So the next important steps:
- add enemies for level 9
- add end-boss for levels 1,3 & 9
- create GUI for touch devices
- create a settings screen 

New logo!



We got a new logo!
Thanks to Robert Vroemisse who's working with my brother on our Platform Game based on The Goonies and on Deva for the MSX.

(TY!)

dinsdag 10 juni 2014

Looking for an enthousiast & lead programmer to port Manbow2 to Android


Hi,
We are looking for an enthousiastic programmer who can take the roll as lead developer and wants to help us port Norakomi's Manbow2 to Android.
Manbow2 is a sequal to Space Manbow which was developed by Konami and originally released in 1989 for MSX2/2+.
Space Manbow is generally considered the best horizontal shooter on MSX2/2+, one of the few games which has the quality seen on consoles of the same time period. Norakomi was a big fan of the original game and because Konami didn't create a sequal to the game, Norakomi decided to create one himself which got released in 2007 for MSX2/2+.

Who are we looking for?
Someone with a good to fluent understanding of java and preferably with experience in creating apps for Android.
Someone  who can help us with the creation of the game engine in a relative short period.
Someone who knows how to adapt the game to smartphones and tablets & incorporate add networks (we also wanna create an add free version!).

Manbow2 consists of 9 levels. Music has been composed by the original Manbow2 team.
All graphics are done, althoug some graphics need to be reworked.
(for visuals & music please look at the links at the bottom)

Since we have a very low budget we are looking for creative sollutions to pay you (see payment section). This means that we're looking for more of an “enthousiast” then a “professional” with a “get-in, get payed, get-out” mentality. (we want to get you payed though!)
We're looking for someone who thinks this is a cool project and loves to be a part of this.

Payment
Currently we have a very low budget, so for someone interested in this project I am looking for creative sollutions to get you payed.
For example:

Have you give us a desired payment amount you would like to get for this project.
I will then try to get you payed for this amount in parts by way off:
1. Pay you a relative small fixed price out of our own budget.
2. Combined with giving you co-ownership of the game, meaning a certain % of revenues from the game will be going to you.
3. See if I can get additional funding by means of (small) investors (crowdfunding, kickstarter, personal networks), game-design tutorial creation and/or what else...
4. Any other ideas are welcome & I will promise to do my best to get you payed what you (reasonably) desire to be payed.

Who are we?
Currently Norakomi  consists of:
Bart (the original lead developer/music composer on Manbow2) who's currently coding on a game based on MSX The Goonies :
Me, Rik, junior programmer; currently working on a game based on MSX's Knightmare & Bart's brother:
And a graphic designer that has worked with Bart on other projects in the past and currently helping out on his Goonies project.
Norakomi is based in Amsterdam , The Netherlands.

Contact
If you would like to get any kind of additional info please contact me!


On Manbow2
All music & graphics and level design ( 9 levels) are finished.
Manbow2 was programmed in the MSX Assembly language and for the MSX computer (256kb Ram, 2,97Mhz)

Links:
-> Norakomi releases Manbow2 2007: 
-> Manbow2 song available for download:
-> Manbow2 review

Showcase Youtube videos: 

Manbow2 – level 7:



Manbow2 – story line:



donderdag 22 mei 2014

Norakomi is looking for graphic designer, music/sound composers & coders that would like to participate in our projects

Norakomi is looking for graphic designers, music/sound composers & coders that would like to participate in our games projects based on MSX's Knightmare & The Goonies & future projects.
If you are interested contact us on Google+ or post a message on this blog.

Here an update for where both projects are at right now: